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Old Nov 25, 2007, 06:40 PM // 18:40   #1
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Default Just some new ideas

This might take some scripting so my idea to fix up that problem is do not focus the entire arenanet team on it, screw up, and then give us some half asked piece of crap. Just put maybe one or two people on it who aren't doing anything much on gw2 (at least then one of the games'll turn out right)

1. PvP Shared Servers-
Ok we all know that we automatically move from the arenanet servers to a sort of shared server whenever we go into a PvE territory, not a city/outpost, right? So what if we created something like that for PvP? We could go into the same kind of server in PvP like we did in Pve. Decrease wait times significantly hopefully. (I'm not so sure on the design of the PvE servers though so there may be a small glitch in doing that but I'm sure that if you put a halfway decent programmer on it, it could be pretty good)

2. A Downloadable to decrease the time required to load the arenas and environment. Just make the gif files and other static information in the arenas accessible via download, that way it doesn't take a toll on the modem connection to repeatedly send the images to your computer. That should free up something on ArenaNet even if it is just something that'll decrease crashing or lagg time. (that's why I said just the static stuff that cannot be altered, like the environment, but not the NPCs, downloading NPC files would be giving hackers a back door to tamper with the files.

If you guys can think of anything plz tell me, I'm just trying to figure ways to get the lagg time, load time, and wait time to a minimum.
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Old Nov 25, 2007, 06:54 PM // 18:54   #2
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You're under the impression that each time you enter a PvP zone you download textures and models as if they were GIFs on a webpage being refreshed?

Also, as far as suggestion #1, leave that to Anet. If you're right, we'll see improvements in GW2.
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Old Nov 25, 2007, 07:24 PM // 19:24   #3
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1. This is the way it already works.

2. Start the game with -image parameter.
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